Killgore Studios

A parlor LARP of the fae who stayed hidden. Ancient beings, suburban lives, old debts coming due.
A Pro Wrestling Roleplaying Game
A humor book of superhero social media feeds, threads, and meltdowns.
149 pages on pro wrestling officiating: positioning, counts, special matches, and an illustrated signal glossary.
A 109-page field manual for Dungeon Masters dealing with the problem player at their table.
They're small. They're collectible. They're worth more than your car.
The old gods are waking. Something is drinking the tide.
A one-shot scenario for Aether Skies, the steampunk parlor LARP.
Networked play for the Otherworld and Aether Skies
Black smoke on the Mist, and no flag at all. The definitive Diesel Pirates supplement.
Certainty, in a world built on fog. The definitive Dark Ministry supplement.
A steampunk LARP of airships and invention. Brass, canvas, and blue-green Aether glow above an endless sea of mist.
A superhero setting for the Pocket Roleplaying System. Powers are easy. The Mask is hard.
A post-apocalyptic setting for the Pocket Roleplaying System. Scavenge. Survive. Rebuild.
A horror setting for the Pocket Roleplaying System. The truth is worse than the rumor.
A cyberpunk setting for the Pocket Roleplaying System. Chrome, Heat, and megacorp shadows.
A fantasy setting for the Pocket Roleplaying System. Swords, sorcery, and oaths that bind.
A solo fantasy adventure. One deck of cards. One sheet of paper. Your imagination.
The First People are still here. They remember when you signed the Accord without them.
The Compact of Teeth: monsters get killed. A hunter's companion for any Otherworld chronicle.
Spill the tea. Ruin a reputation.
The coin is gold. The ground is neutral. The debt is always collected.
Six games. One world. Every secret, every faction, every price.
A strategy game played with nothing but diner table items. Salt shakers are bases. Sugar packets are tanks.
Forty thousand souls scream your name. Fight beautifully.
A complete RPG that fits in your pocket. One d6, a pencil, and a piece of paper.
Plush toys come to life at night to defend sleeping children from the dark.
The powers are real. So are the consequences. Nobody flies.
Every secret has a file. Every file has a classification. Someone is reading the ones marked burn before reading.
Monsters cross over every night. The Veil holds because Sleepers need it to. You're the reason it holds.
Five powers. One empty Crown. Every gift has a price, and the bill always comes due.
John Wick as a parlor LARP. Free 18-page quickstart — one room, a deck of cards, no dice.